I was mentioning the differences between old Iron Slug and new Iron Slug, which is phenomenal. It wrecks the Royal Jelly pretty well too. I've grown especially fond of it for the Roarmulous Twins.a single charge shot down their throat will end whatever stage they are in every time (so beat the whole encounter with 5 charged shots). When the situation is right (as with ALL weapons in Spiral Knights), it can do great things. If you can do that, it will generally one-shot the turret, otherwise it only hits once and passes through for pretty poor damage. Bad for Puppies/Howlizters/Polyps unless you can arrange for the range to be exactly right so the flight terminates right on top of the turret. Knocking yourself into spikes and other hazards is really easy.Ĩ. The pushback of the firer on the charged shot is bad juju when in any kind of tight quarters. You have to be very careful that these stops don't get you whumped by something.ħ. Lots of movement pauses for regular shots and charged shots and reloading. Even with max charge time, the charge time is pretty slow.Ħ. I have to think it's a bug, but it doesn't seem like one OOO is in any great hurry to fix.ĥ. The "Knocked back based on the direction they are facing" thing is a real nuisance. You can't fire through Mecha Knights to get to the Gremlin Mender behind them.Ĥ. The charged shot is stopped dead cold by anything with a shield. All 2-shot weapons suffer for being.2 shot weapons. I can't even count the number of times I've had a bullet impact a monster or block and just vanish without doing anything.Ģ. The regular shot has horrible hitbox issues, especially point blank. The Iron Slug is not all sunshine and roses.ġ. Warmaster Seerus' internal name is "cogmaster".High Normal Damage (ability to flinch a lot of enemies on Elite Solo in a single shot)Ĭharge walk speed is slowest charge walk speed in the game, roughly equivalant to Stun walk speedĬharge attack causes a small explosion upon collision with an enemy, which deals about 2.5x regular shot damageįiring the Charge attack knocks the user backwards and onto their rear temporarilyĪll attacks have a good chance to deal StunĬharge attack causes a small explosion upon reaching its maximum range, which deals about 2.5x regular shot damageĬharge bullet inflicts 2.5x regular shot damage to all enemies it is in contact with every tick of its flight.Ĭharge bullet inflicts 2-3 tiles knockback every tick it is in contact with an enemy, in the direction opposite the victim's current facing, not the monster's bearing from the player.įiring the Charge attack knocks the user backwards This was cut mostly due to dominant strategy, as it was thought that nobody would use food when flat out fighting is faster. The food was to work like normal items, it would be held above a knight's head and different food items would attract different species. According to Spiral Knights' head developer Nick Popovich, Spiral Knights was once intended to have food items that would lure enemies. Located in rsrc/item/consumable is an almost empty folder named food. Both weapons can function as player weapons with a bit of file replacement. The only unique boss weapon to share these circumstances since Maulos is Groat's frying pan, in rsrc/item/weapon/sword/saucepan. Interestingly however, this club is stored in rsrc/item/weapon/sword/heartofice, with the Knights' weapons, normally enemy and monster weapons are stored in rsrc/item/weapon/npc. Maulos, the boss of the danger mission Heart of Ice, is a slightly modified Trojan boss who carries a large glacial club.
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